![]() ![]() ![]() We choose it over Two-Weapon Fighting because it takes longer to select, so at level 2 it's faster to pick Two-Weapon Fighting. We choose Weapon Focus: Melee for the attack boost on Taris, in particular the fights in the Sith Base. The point in Security is for a door on the Endar Spire and serves no other purpose, but does save a few seconds. The final two points are put into Intelligence that plus the 4 points in Computer Use saves us 1 computer spike for every hacking action, which is essential for our spike route on Taris.īesides Computer Use, Treat Injury (TI) will be our secondary skill, with Persuade the main skill however since Persuade is not a Class Skill for Scouts, we'll save points to put into Persuade once we become a Jedi. We are going to focus on melee attacks with a lightsaber, so we max out Strength immediately, and get enough Dexterity and Constitution to help us survive. On becoming a Jedi we'll choose the Jedi Guardian class for maximum attack power, the Force Jump feat, and since we no longer need any skill points. Scout is used because it is guaranteed an Adrenal Alacrity in the initial footlocker on Endar Spire, which saves 12 seconds by enabling us to run faster earlier on Taris, and skip shopping with Zelka. ![]() We begin as a Scout this guide as written can be completed as either a Male or Female character, but Male has the small advantage of an easier time sparing Bastila on the Star Forge with successful Persuade checks. ![]()
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